Scroll to the bottom of the options presenting and select "New script". Scroll to the bottom and click the "Add Component" button. The Inspector Pane on the right will update to show you properties of the light. In the Unity Editor Hierarchy pane, click on the Directional Light. The only objects (called game assets) in the scene are the main camera and a light source. A scene is basically the stage at which the camera is first set where the first action occurs. When you first open Unity, you will have a default game "scene". If you have any other questions, though, feel free to post a comment. Rather, we'll dive into the minimum requirements needed to get your game talking to your microcontroller. We will not get into the details of 3D game programming in this guide. It is an incredible, free 3D Game Engine if you haven't already made $100, 000 in a year using Unity. In this project, we will use C# in Unity to build our app. In, you will see the LED blink 5 times when it connects. When you pause the game and press the letter M, it polls the COM ports for a USB connected microcontroller and begins to interact by sending it commands. This led to a hidden feature in my indie game - Maker Mode. Then from there, I could control anything imaginable in response to the game. This led to a lot of research to get Unity, the game engine, to send serial commands to the Arduino. With VR finally being within reach of the general consumer, I thought - how could I make it even more immersive? What if I could make wind blow on the player by turning on a fan or turn on lights or a radio in their house? I have been working on an indie game ( on Steam ) for a few years now.
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